It’s easy to find books that teach you how to draw a character but memorable characters are more than just looks. The Character Designer’s Journal is a book that takes a new and unique approach to character design. The book will teach character development from the inside out as well as cast creation,character profiling,concept development and much more!
Whether you are roleplaying,writing, or even creating the next great graphic novel this book will take your characters to the next level and teach you how to make well-rounded and carefully crafted characters for any project.
About the Project
I developed the idea for The Character Designer’s Journal because for years I noticed as a roleplayer,writer and as a creative person in general that there was always a surplus of resources for how to draw a character but never a mention of what I felt made characters pop. There was no guide to the things that are under the surface like personality,habits, and preferences. I’ve always had a passion for character design and felt the same things that made real people interesting were integral to a well designed character too.
I started actively crafting the book about 2 years ago and now at a very scary but exciting stage of my life I’ve decided to take the next step with it and self-publish the book.
My goals were to focus less on visuals and more on creating characters inside and out so I could teach people a more full circle and holistic method to making characters. The book isn’t just aimed at artists but also at writers,roleplayers and any creative person who needs to make characters for a project.
The design goals of the book are actually to have less visual and more text but also with the idea in mind to appeal to a wide range of people. Because of this I limited hand-drawn content and kept to a more generic or realistic approach. I’m a manga artist but what I didn’t want to do was make the book lean too much toward any particular style of art or isolate anyone who might want to use the book.
One of the more unique aspects will be that I am going to leave some of the visual design up to patrons. There will be opportunities for patrons to complete surveys and let me know their preferences in color and other visual aspects. Because of that I can’t concretely say at this point what the book will look like when published and that’s actually kind of exciting in a way. The visual design of the book will reflect not just me but the people I’m making the book for and I thought that would be a pretty cool experience. The sampler mainly reflects a color scheme and layout based on my first draft so it’s not set in stone.
Graphics will be coming mainly in the form of 3D renders from the Iclone Character Creator, E-pic Character Generator and possibly some from Daz 3D and the Autodesk Character Creator. I’m currently leaning towards Dreamstime for any stock vectors needed. The visuals in the concept sketching section will probably be my own work but I haven’t dismissed the idea of hiring an artist for that. There are are also about 6 different fonts I’m considering for usage in the book that will be determined through a combination of what I like and what I see people like the most in upcoming patron surveys.
Currently the plan is to just do the main book in a physical and not an electronic form. If there is enough demand I may consider an e-book edition in the future.
In addition to the main book I do have some ideas for possible companions to it. Currently I am gauging the future of the companion projects based on the monetary goals met on the Patreon but that doesn’t mean they won’t get created at some point if funds allow.
- Character Designer’s Workbook-A book with character design exercises that would follow section by section with the main book
- Character Designer’s Resource Kit-A CD containing different resources like character sheets,croquis,profile sheets and more!
- Character Designer’s Toolkit-A set of dice and cards to aid with creating a character profile
- Character Designer’s Body Reference Book-A book that would have a range of visual references for body parts and different body types
- Character Designer’s Journal:Pocket Edition-A smaller and more to the point version of the book for the road
- Character Designer’s Journal:Active Development Guide-A guide for developing a character from birth to death
- Character Designer’s Journal:Digital Creation Guide-A book detailing creating characters in 3d programs and digital generators
Collections & Sets
In addition to just a normal book release I’m also considering some other alternatives. They will be dependent on funds gathered and demand. Please note that these would not necessarily halt the official publish date but if you wanted to wait to purchase the kit or box set I would need to extend goals out to account for developing the companion content so the sets would be possible. If that was the case I would most likely have to take a hiatus from creating long enough to honor the reward incentives for the original book campaign then need another 12-20 months at least to produce the companion products.
1.Character Design Kit: The kit would contain the book,workbook,pocket guide,toolkit and body reference book. Other possibilities are that it may contain a sketchbook or notebook of some kind and possibly some writing implements. I currently don’t have an estimation for what this would cost and obviously the content might be subject to change further down the road.
2. Box Set: The box set would contain the main book,workbook and possibly a sketchbook or notebook and the pocket guide as well as the disc and maybe some sort of writing implement.This one would definitely be cheaper than the kit but I’m not sure of an actual price at the moment.